Hyper Asteroids
School project for Game Design, goal is to put the player in a flowstate.
The player has a certain amount of time to get a certain amount of score. If the player achieves this, they get into a flowstate for 10 seconds and gain buffs.
Try to get a high score!
Comments
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Very fun after the initial warmup! I liked the flow state, of course, and that it had it so when you went off screen on one side you appear on the other. Cool retro vibes too.
the flow state idea is really cool!! really fun game very space invaders with a twist!!
the flow state is very fun and having it be a reward for doing wel is a really great idea
I like the idea of trying to check if a player is an a flow and them getting rewarded for it. If i expended on this idea i would probably make it so that you have a bar that files up when you kill something but which slowly depletes so you need to keep getting kill/hits to replenish it, and than you get buffs the higher the bar goes. To balance it, the higher the bar goes the faster it depletes but and maybe more things to hit spawn.